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Science


Fetch! with Ruff Ruffman


Wacky challenges that teach real science
Grade Levels:
1-5
Length:
30 minutes
Taping Rights:
School year
Web Site:
PBS Kids
Program Schedule:
See Below

An animated dog challenges a group of kids to tackle real-world adventures that teach principles of scientific investigation and problem solving in this PBS series. Designed for ages 6-10, the series is part game show and part “reality TV,” with the young participants accumulating points toward a grand prize at the end of each season. To score, they must pose and answer questions, conduct experiments, and investigate the world around them in order to complete tasks ranging from learning to scuba dive to building a roller coaster.

Funded in part by the National Science Foundation, Fetch! is built around three major science themes: forces in motion, the human body, and earth science.

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2012/13 KETKY Program Schedule

Episode To Be Announced
101. 3-2-1 Blast Off!
Ruff is frazzled because he really needs more time to get his first show ready, but airtime is here and the show must go on. So he sends three kids to meet a "big star." When they arrive at the Museum of Science, they discover that the star in question is the sun—and they're about to blast off on an amazing space race.
102. Good Dancing and Bad Teeth
Ruff wants to try out some new dance moves on the poodle next door and is horrified when she refuses because he has halitosis. He decides to send one team of Fetchers to learn ballroom dancing and another to prove that dog mouths are cleaner than human mouths.
103. How To Get Out Your Inner Hip-Hop
Ruff incinerates his daily ration of kibble in the Fetch 3000. Upon discovering that he's out of Chinese food, he resorts to trying to extract a treat from a dog toy. Meanwhile, he challenges Anna to learn hip-hop dance and Noah, Khalil, and Julia to cook for a crowd of picky eaters at the zoo.
104. Cats? I Thought You Said Kites!
Believing that the next show is all about kites, Ruff instructs Noah and Brian to design, build, and fly a kite that will lift a dog biscuit into the air and land it on the front porch of Charlene, the poodle next door. When his boss, Henry, informs him that the show is really about cats, Ruff reluctantly gives felines some airtime by challenging Taylor and Anna to train a cat to fetch.
105. Ye Olde Colonial Episode
Losing power in the doghouse gives Ruff an idea: All he needs is a $250 million advance from Henry, and he can buy a time machine to send the whole cast back in time to 1627. Dressed as colonists, the cast members abandon their video games and cell phones for log sawing, oven starting, jaw harping, and goat tending.
106. Saturday Night with a Slight Fever
When the "easily recognizable" major pop star he had lined up cancels out on him, Ruff must find substitutes for a challenge involving producing and directing a music video. He finds replacements that he's sure the kids will recognize: their own grandparents.
107. To Bee or Not To Bee
Ruff is stuck in the bee costume he wore to shoot a promo for the show, so he challenges Brian and Khalil to learn how to be beekeepers. Meanwhile, Anna and Julia must learn how to windsurf with the help of windsurfing champion Nevin Sayer.
108. B.L.T. for Breakfast?
Ever the entrepreneur, Ruff invests the entire program budget in his latest culinary creation: the liver and pineapple biscuit shake. Looking for ways to improve his recipe, he sends a team out to invent a new flavor of ice cream and assigns Brian to fill in as a short-order cook at a local diner.
109. The Mystery of the Missing Thing in the Haunted Castle
Ruff tells the kids about the legend of his great-great-great-great-great-great-grandfather Ruffael Ruffmanowitz, who lived in spooky Hammond Castle with the famed inventor John Hayes Hammond. As the whole team heads to Hammond Castle to retrieve Ruffmanowitz's lost invention, Ruff warns the kids that the castle is haunted by ghost cats.
110. This Old ... Lemonade Stand
In a slight lapse of fiscal judgment, Ruff decides to buy the Apple-Peeler 2.0, depleting the show's budget. So he assigns the kids to earn some quick cash by building their own lemonade stand with the help of master carpenter Norm Abram.
111. It's Raining Cats and Dogs
After hearing a questionable weather report on WOOF, Ruff sends Taylor out to learn how to forecast the weather. Meanwhile, Noah, Khalil, and Brian must brave the elements to make some art as they join a city crew that's working on a mural for a local pizzeria.
112. That Doesn't Float My Boat
Ruff falls asleep and leaves the water running in the bathtub, and soon the doghouse is filled with floating junk. So he challenges Khalil, Anna, and Julia to design a boat out of materials from the dump.
113. Send in the Clowns
Determined to get back at the Great Spotinsky, a famous circus dog who once cheated him out of his dream job, Ruff sends Brian out to the big top to get some circus pointers. Another team sets out to design a water balloon launcher.
114. Grandma Ruffman's Recipe for Success
Grandma Ruffman wants to sell her cookbook on Ruff's show, and she thinks the ratings will be much higher if he's funnier. So Ruff sends Taylor, Noah, and Brian out to cook Grandma's recipes, while Grandma dispatches Khalil to learn how to tell jokes from a professional comedian.
115. Tryin' Chef
When his owner brings home a "doggie bag" consisting of one measly dinner roll, Ruff decides that his evening meal needs spicing up. So he challenges his cast to use creativity and kitchen cunning in an Iron Chef-like cooking competition.
116. Don't Put the Kart Before the Sea Lion
Ruff is learning how to drive using his new Driver Simulation Program for Dogs. Problems ensue when he veers off the course and into a sea lion tank, but the vehicular disaster does provide two great ideas for the show: Julia becomes the pit crew chief for a professional junior go-karter, and Taylor trains sea lions at the New England Aquarium.
117. Relaxin' with Ruff
The stress of running a TV show is getting to Ruff. So he sends the kids to a spa to learn how to get their heart rates down, then on to an amusement park to get them elevated again.
118. Scat Cat, Scat
Ruff's new kneeboard has been stolen. So while Noah learns the ins and outs of kneeboarding, another team learns how to track all types of wild animals in hopes that they can follow the trail of the thief.
119. Ruff Ruffman Spaces Out
Ruff's communication satellite needs to be repaired. Unfortunately, he can't fit into his old spacesuit from his doggie cosmonaut days. Instead, he sends Taylor, Brian, Khalil, Anna, Julia, and Noah to Space Camp for astronaut training.
120. The Dogcathalon Finale
The kids compete in three final elimination rounds, with the winner to be awarded the grand prize—if Ruff can decide what that will be.
201. Ruff Ruffman Breaks the Mold
Ruff has a new intern, Princess Blossom Pepper Doodle von Yum Yum—but she's a cat! And if that weren't bad enough, he has accidentally sent a message to the press about his horrible mold problem, and now the health department is shutting down his show until further notice.
202. Ruff's Case of Blues on the Brain
Bridget and Mike must determine whether it's really true that humans use only 10% of their brains.
203. You Lucky Dog
Ruff bets his prized squeaky toy collection on a soapbox derby race with his childhood nemesis, Spot Spotnik. He assigns Rosario, Nina, and Mike to build a winning race car out of junk and enters Bridget in a Chinese dragon boat race for good luck.
204. Ruff's Big Break
Mike and Willie are challenged to learn about the human balance system. They visit an otologist and learn that the brain uses input from the eyes, muscles, and inner ear in order to keep the body balanced.
205. The Mystery of Dogtopia and Catlantis
Ruff recalls the folktale his Uncle McRuffmantosh used to tell him about the ancient civilization of Dogtopia, where cats and dogs lived in harmony—until the cats messed everything up. Blossom grew up hearing the same story. But in her version, it was the dogs that brought on the society's downfall.
206. Reducing the Calories and Cats in Your Life
Mike and Nina meet with a chef to come up with ideas for making a healthy version of Ruff's favorite food: pizza. Then they put their recipe to the test by serving it in Nina's school cafeteria. Madi and Bridget volunteer at an animal shelter, matching cats with families who want to adopt them.
207. I'm OK, You're Okra
Challenged to prove that dogs have a soothing effect on people, Madi and Mike visit a pediatrician to learn how the body responds to stressful situations, then measure the pulses of people before and after they play with dogs. Meanwhile, Ruff sends another team to the Louisiana bayous for gumbo recipes and a look at the rich cultural heritage of New Orleans.
208. The Small Fork Is for Dessert (Unless You're A Dolphin)
During a new call-in segment, Ruff is invited to Orlando by one of his callers, Calvin the dolphin. Then Grandma Ruffman invites him to a tea party but changes her mind because his manners are so atrocious. Rosario and Nina are sent off to an etiquette expert for advice on helping Ruff improve his manners.
209. Roughing It with Ruff
Fearing that he will be forced to live in the wild, Ruff sends the kids out to learn how to stay alive in the wilderness from a survival-training expert.
210. Ruff's Bowling Is Going Downhill
Willie and Bridget meet with an engineer to learn about the physics of bowling, then set out to design and build a machine that can bowl.
211. Mush If by Land, Mush Mush If by Sea
Madi and Rosario are challenged to get a message to Ruff's friend in Hawaii. After reading topographical maps and compasses, they get on a dogsled to cross the Continental Divide and throw the message into a westward-flowing river. Meanwhile, Willie and Nina follow the route of Paul Revere's famous ride through the streets of Boston.
212. Still More Mush If by Land, Mush Mush If by Sea
Madi and Rosario are still trying to get a message to Ruff's friend in Hawaii—even though Ruff has sent them only as far as Colorado.
213. Yippee Tie Yie Yay, Get Along Little Doggies
Ruff flies the kids out West to work as cowhands on a real cattle ranch. They learn riding, roping, Western dancing, and cattle herding and explore geology and mineralogy by panning for gold.
214. Tape Loops and Loop-the-Loops
Bridget and Willie go to Disney World to consult with professional engineers about the forces and motion at work in roller coasters, including gravity and inertia, then design a coaster of their own and build a physical model to test it. Madi and Mike head off to a recording studio to work with a professional musician to record an original song.
215. A Lobster Bake? Oh Buoy!
Nina and Willie are assigned to learn to scuba dive, then design lifting devices for sunken items using what they know about buoyancy. Nina also learns about facing her fears and respecting her limits in the water. Meanwhile, Bridget and Rosario are sent out to spend the day on a lobster boat.
216. How To Get Dogs and Doggerel in Better Shape
A fitness expert demonstrates aerobic, strength, and flexibility training for Madi, Mike, and Willie. Meanwhile, Nina prepares for a poetry slam competition.
217. Scruff Ruffman at Large!
Rosario, Nina, and Willie are given clues to decipher a secret map that will help them find hidden objects in one of Colorado's oldest caves. Madi is challenged to learn to perform on the flying trapeze.
218. Take Me Out to the Fashion Show
Mike heads out to the ballpark to learn the science of pitching strikes. Bridget, Madi, and Rosario get advice from a fashion designer on designing and constructing high fashion ... for dogs.
219. CSI Ruff
All six kids are suspects when the grand prize is stolen from the grounds of Dogwart's, Ruff's old obedience school. Working with forensic scientists, they must collect and analyze evidence in order to clear their names and find the real culprit.
220. The Grand Prizeless Grand Finale
One final competition determines the season's grand champion.
301. The Debut of Smell-o-Vision
Broadcasting the season premiere in Smell-o-Vision seems like a great idea to Ruff—until he is sprayed by a skunk.
302. When Home Is a House of Cards
While Ruff is trying to build a card table (which, of course, he naturally assumes is a table made of cards), he interviews the first candidate to be his new assistant: a mouse named Chet who abruptly moves into the Fetch 3000.
303. Just Call Him Spot
Spot Spotnik spatters Ruff with permanent ink, so Ruff decides that DJ, Jay, and Sam should meet with a chemistry expert to learn to fight stains. Then, realizing that the ink spots make him look like a Dalmatian, Ruff sends Noel to a fire academy so she can learn how to fight fires.
304. Mr. Ruffman Goes to Washington
When Ruff learns that it's illegal for a dog to host a reality game show, he decides to run for Local Dog Officer of Canine-Human Affairs to overturn the law. But first he needs to know more about the job of an elected official.
305. Mission Improbable
During a momentary lapse in judgment, Ruff pawns the Ruffman family dog collar, and it falls into the hands of international supervillain and master of disguise Ken L. Koff. So Ruff sends the Fetchers to Washington, DC for training as secret agents.
306. How Not To Impress a Poodle's Mother
Ruff has finally figured out how to get Charlene the poodle to fall for him: by impressing her mother, Nell! He sends Sam, Harsha, and DJ to the beach to sculpt a giant letter "N" in her honor. And to prepare for his date, he dispatches Jay to a salon to learn about hair and beauty.
307. There's Food Safety and Then There's Food Safety
Ruff is thrilled to find a tortilla chip that looks exactly like him. Meanwhile, Grandma Ruffman is trying to figure out how to protect a cake she wants to mail. So Ruff sends Harsha, Noel, and Sam to build a foolproof structure that can protect his chip and Grandma Ruffman's cake.
308. Do-se-dos and Do-se-don'ts
Ruff is depressed because he accidentally painted his doghouse "dingy gray." To cheer himself up, he sends Sammy and DJ to learn how to square dance and Harsha and Jay off to the zoo to learn about gorillas and their habitat.
309. The Dogvinci Code
Ruff's Uncle MacRuffmantosh gives him a new mystery to be solved. It seems that a sneaky society of cats has been hiding the secret behind Mona Lisa's smile for more than 500 years. MacRuffmantosh has uncovered a secret notebook, written by Leonardo da Vinci's dog, Dog Vinci, with details that will reveal the truth.
310. What's Bugging Ruff
Ruff wants to have a powwow to troubleshoot the bug infestation in the doghouse. So he sends Harsha to New Mexico to participate in a real Native American powwow. Meanwhile, Noel, Sammy, and Jay are dispatched to Thompson Island to learn about insects and their habitats.
311. Will They Like the Show? It's a Shoe-In!
Ruff designs a new kind of sneaker—the kind that's ridiculous and annoying. So DJ and Sammy head to a sneaker company to try to design something more functional. Then, while trying to remove his shoes, Ruff falls over a trunk containing his old street performer props and decides to send Jay and Sam to learn the art of street performing.
312. Socket to Me
Blossom says that Ruff is using too much electricity, even though he's only running an electric leaf blower, a vacuum, a blender, all the lights, the washing machine, the dryer, and a karaoke machine. To humor her, he sends Sam and Sammy to figure out how he can decrease his energy consumption.
313. Dog of the Rings
The Fetch 3000 is on the blink. Glen, Ruff's techie teenage nephew, says he will fix it—if Ruff does something for him in return. Glen is a live-action role player, and he was supposed to go on a LARPing adventure at Wing's Castle. But he has caught a cold and can't go, so he wants one of the kids to take his place.
314. Arrgh—All Me Eggs Are Cracked
There's a pirate curse on Ruff's family, thanks to an ancestor named Blackmuzzle. To break it, Ruff sends Sammy and Jay to the Florida Keys to search the ocean floor for Blackmuzzle's treasure. Meanwhile, Harsha and Sam work at a grocery store and compete in a grocery-bagging showdown.
315. Feeling Sheepish, Ruff?
Ruff agrees to watch his sister's sheep, assuming that "sheep" means one sheep. When hundreds of them arrive, they stampede the doghouse, forcing Ruff and Blossom to barricade themselves inside the bathroom. Ruff sends two kids to learn to herd sheep and two more to Utah, where they learn about bighorn sheep and their habitat.
316. I'll Ruff and I'll Ruff and I'll Blow Your House Down
Ruff is having a lot of trouble with Chet, his new mouse assistant. Chet needs training, and it would be nice if he lived somewhere other than in the Fetch 3000. So Ruff sends DJ to a dog obedience school to become an expert trainer, and Noel, Sammy, and Jay go to engineering school to learn to construct a new home for Chet—out of straw.
317. The People vs. Grandma Ruffman
Grandma Ruffman is in jail, having been accused of trying to break Ruff's twin, Scruff Ruffman, out of prison. Ruff sends two kids to be on Grandma's defense team, two others to examine forensic evidence, and the others to prosecute Grandma. They try the case with help from real lawyers in a real courtroom with a real judge.
318. Just Toying with Ruff
Toy magazine names Ruff's Action-to-the-Maxion Figure "Worst Toy of the Century." Ruff is eating ice cream when a reporter asks for a comment, and the shock causes him a severe case of brain freeze. Harsha and Sammy become radio reporters and do a news piece on brain freeze, and Ruff assigns Noel and DJ to invent a new Ruff Ruffman toy.
319. The Ol' Switcheroo
Ruff has been tapped to play goalie in a celebrity hockey tournament. What's even scarier is that his opponents are inmates from Poodle Island, including his twin brother, Scruff. Terrified, he sends Harsha and DJ out to engineer a "puck stopper." Meanwhile, Ruff discovers that Scruff is actually living in his doghouse, so he gets Jay and Noel to swap houses for a day.
320. Finale
Twin brother Scruff takes over, renaming the show Fetch with Scruff Ruffman, and devises a series of elimination games that take place in a variety of Ruff and Scruff's childhood haunts. Will the grand finale explain the brothers' past? And will Ruff be stuck without a grand prize once again?
401. Season Four Is Canceled
Ruff is fired by the new Australian owner of the TV network, Harriet Hackensack (who just happens to hate dogs!) So Ruff embarks on an epic journey (in a cooking oil-powered aquatic doghouse shaped like a chicken) to get his job back! Along the way he enlists the help of his family and friends.
402. Don't Like Fencing? Try Fencing!
Ruff is determined to find the lost Helmet of Victory - an old Ruffman family heirloom that is said to bestow success upon its wearer - and Ruff needs success for his show. Unfortunately, Ruff's owner has set up a new picket fence to keep him yard-bound. He sends Liza and Isaac to learn how to pole vault over the fence, and sends Bethany and Talia out to learn everything they can about fencing.
403. The Ruffmeal Needs More Roughage
In order to be a huge success, all Ruff's new "Ruff Meal" needs is a good jingle and about 50 pounds less packaging. He deploys Talia, Isaac, and Liza to work with a chef to come up with a healthier, more sustainable lunch. He then sends Bethany to meet with Keith Lockhart and the Boston Pops to master "Stars and Stripes Forever" for his jingle.
404. Ruff Pigs Out and Has a Whale of a Time
Ruff's cameradog, Tank, is not the most reliable employee in the world, and Ruff is looks for his replacement. Meanwhile, Blossom informs him that pigs are actually smarter than dogs. Ruff sends Bethany and Brian out to prove Blossom wrong; and Sterling and Liza go to SeaWorld to see if Shamu could make a good replacement for Tank.
405. Ruff's Just Fueling Around
Blossom has organized her own FETCH challenge: Two teams of FETCHers will compete in a 50-mile race, and the team that emits the least amount of CO2 wins. Unfortunately, neither Ruff nor Blossom can enjoy the race because they're handcuffed to each other for the entire episode!
406. Finding Eight-Legged Tights Isn't Easy
It turns out that Ruff has two phobias: spiders and ballet! Ruff sends Sterling and Bethany (someone else who shares his fear of spiders) out to meet an arachnologist to work in a spider lab, and gives Brian another daunting assignment - to become a ballet dancer!
407. Ruff Rocks The (Environmentally Sustainable) House!
Ruff is excited about being invited to play rock music in South Carolina - that is, until he realizes that his Swedish environmentalist-rock-star-cousin Ruf Rufman was actually invited to perform instead.
408. Doggie Duties
Ruff has to go... bad! He tries to get through the show without an accident, and learns from Liza and Sterling all about "dog duties." He also finds out how astronauts deal with waste in space when he sends Bethany and Isaac to NASA to learn about recycling liquids on the International Space Station.
409. How Not To Impress the Press
In order to prep for his big spread in Canine Weekly Magazine, Ruff tries out a new beauty cream... and it turns him into a turkey vulture! So he sends all six FETCHers out to learn whatever they can about turkey vultures. Later they head to an ad agency to figure out how to improve the turkey vulture's image.
410. How To Break the Ice and Also Waddle on It
Ruff sends Isaac to the New England Aquarium to meet up with some penguins to get some pointers. He sends Brian, Bethany, and Liza to learn the art of improvisation.
411. Blossom Bawls While Ruff Has a Ball with Balls
Ruff tries to market "Ruffball," a brand new game that's supposed to sweep the nation! Unfortunately, Ruffball is interesting for only about six seconds.
412. Ruff Bounces Back
Ruff sends Talia and Isaac to determine which dog breed is the most intelligent. Sterling and Brian learn about wheelchair basketball.
413. Is It a Bird? Is It a Plane? It's... Ruffman Man!
Ruff puts on a mask and tights to become a superhero to defeat the mysterious villain, Gamma Ray Person.
414. Shrimp a la Cart
Ruff sends Talia out to become a deckhand on a shrimp boat, while the other kids learn how to drive racecars.
415. Ruff Needs His Herring Checked
Ruff hears a voice telling him to bake cookies to woo Charlene, the poodle next door. Isaac and Liza meet with an audiologist and Sterling and Brian visit a cookie company!
416. Laser/Candid Camera
The sinister, disguise-wearing criminal LePurr has been hitting up flower shops and Ruff is determined to stop her!
417. Ruff's Yard Sale Makes a Racket
Ruff sends the kids to the headquarters of Wilson Sporting Goods to design a new tennis racquet and to Brimfield Fair, the biggest flea market in the world!
418. Gearing Up for Getting Ruff's Goat
Ruff sends the kids to meet with a bicycle expert and physics professor. Meanwhile, he sends Liza to learn how to groom a goat.
419. How to Really Train Your Dog
Uncle MacRuffmantosh takes a train to find Helmet of Victory but the train is filled with riddles. Ruff sends the FETCHers to figure out the riddles on the train.
420. Ruff Pigs Out and Has a Whale of a Time
The lost legendary Helmet of Victory is so close Ruff can almost taste it! He's just learned that the Helmet is somewhere in Old Sturbridge Village, a town that time forgot. The FETCHers head off to the village, and then undergo a series of elimination trials to retrieve the Helmet.
501. Ruff Fetches the Fetchers
Ruff has been so preoccupied with trying to find his long-lost parents that he's forgotten to cast the Season 5 FETCHers!
502. Game Show Isle
The FETCHers are stranded on a mysterious island and must find the "Fabulous Four" game show relics before they can get off.
503. You Can't Teach an Orange Dog New Tricks
Ruff sends Marco and Shreya to Disney's Animal Kingdom to learn how to care for large animals. Rubye learns the art of magic from Penn & Teller.
504. The Ol' Shell Game
Marco and Shreya head to Florida to learn about sea turtles. Ruff sends Jay out to be a contestant on a mysterious radio game show.
505. Ruffman Manor Is Haunted
Ruff sends all six FETCHers out to investigate a haunted mansion.
506. It's Ruff in the Ring
Ruff sends Shreya out to learn how to box. Marc and Marco engineer a safe boxing helmet.
507. A Whole Flock of Cheese
Jay and Rubye dress up like pigeons and race an actual carrier pigeon, while Emmie fulfills her lifelong dream—making homemade cheese!
508. How Much Frosting Can You Bear?
Ruff sends Rubye and Jay to engineer a bear-proof picnic basket. Shreya, Emmie, Marc, Marco compete in a wedding cake bake-off.
509. The Legend of Ruffman's Gold
Ruff's ancestor Gus Ruffman is believed to have hidden gold in an abandoned mine somewhere in Colorado. He sends Marc, Jay, and Rubye find the mine, and most importantly, find the gold!
510. Who Wants to Trade for Some Old Tracks?
Emmie and Marco analyze fossilized dinosaur footprints out in the field, while Rubye and Shreya learn how to make a good trade.
511. Eureka Is Not a Brand of Dog Food
Emmie and Shreya learn how to build a hovercraft and then compete in a fetching race. Ruff sends Jay and Marco to invent a device that will make his life easier.
512. That Sculpture Isn't Yours, It's Mime
Ruff sends Emmie and Marc to learn how to mime. Then he sends Jay and Rubye to learn how to build sculptures that move.
513. Look What the Dog Dug Up!
After digging up an ancient sarcophagus in his backyard, Ruff sends the FETCHers out to authenticate the artifact and verify the age of the mummy.
514. Ruff Follows His Dream
Ruff sends Marco to learn what it takes to own and care for an elephant. Marc and Rubye go indoor skydiving.
515. Birds Are Handy!
Emmie and Rubye head out to Wyoming to work with songbirds in the field. Ruff sends Marc and Shreya to learn how to dance with their hands.
516. Wolfing Down Some Barbeque
Emmie and Rubye go to Yellowstone National Park to learn all about wolves, and Ruff sends Jay and Marc to South Carolina to make some authentic southern barbeque.
517. Go Belugas Go!
FETCH! competes with Go Get It!, the rival cat game show, in a synchronized swimming match, so he sends Marco, Shreya, and Rubye to learn about synchronized swimming, and he sends Marc to Mystic Aquarium to learn how beluga whales are adapted for the water.
518. Snoop Dog
FETCH!'s rival game show Go Get It! is produced by a mysterious organization called PURRS. Ruff sends all six kids to meet with a team of private investigators and learn how to become gumshoes. Ruff and the FETCHers then try to use their sleuthing skills to get to the bottom of who is behind PURRS.
519. Long Glen Silver And The Pursuit Of The Golden Fetchie!
Ruff's nephew Glen has been playing a pirate-themed video game on the Go Get It! website. Through this game he's somehow gotten into the Go Get It! mainframe computer, and discovers that they're hunting for something called The Golden Fetchie. Ruff wants to find the FETCHie first, so he sends the kids off to the island. And at Glen's request, he makes them dress up as pirates.
520. The Fetch Finale
Ruff has learned that PURRS, the organization that runs Go Get It!, is an evil cat organization! PURRS plans to brainwash the entire country with a device that makes everyone think they're cats! PURRS is also responsible for the disappearance of Ruff's parent. After learning that PURRS headquarters is hidden somewhere inside a water park, Ruff sends the FETCHers to find a way inside. Now all Ruff needs to do is stop the brainwashing device, find his parents, and crown a FETCH! Grand Champion!!

The schedule listed here includes only airings on the KETKY channel. See the complete Fetch! with Ruff Ruffman broadcast schedule for airings on all KET channels.



Kentucky schools may tape and retain programs according to the rights listed above. For further information, contact the KET Education Division.

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Last Updated: Tuesday, 27-Aug-2013 03:15:54 EDT